Dr. Dr. Dr. Prof. Dark
Guest
|
System
Sept 15, 2018 20:39:47 GMT
via mobile
Post by Dr. Dr. Dr. Prof. Dark on Sept 15, 2018 20:39:47 GMT
Hello I am the system creater and I want to let you now that i maked a whole system for the army, spies and nukes
1 Division = 1 thousand
You can build a army with War Points (WP) - But what are WP?
WP are the Money you spend on "Defence" Forces if you spend 2,836.85 than you have 2,836 points. The points behind the . are not included
And if you have a big scientific advancement you can make your Army better
+1 better = 5 Years
If you wanna make your Inf more effetiv Against Tanks it will take 5 year but if you have 121.43 scientific advancement it will just take 4,1 Years.
5Y÷121%=4,1Y
If your AM have a Number in Front of the , it will stand for the number of big AM you have. example: 3,793.80 = 3 Big AM
If you build a Division it start with 0% equipment so you must have a Good arms manufacturing (AM)
If your AM makes 3,169 (the Number behind the . Is not relevant) you can equip only 3 Division in 1 turn (for all Divisions)
If you make a Motorised Inf you must Watch at the automobile manufacturing to.
If you don't have enough cars or equipment you could trade with other or ask them to give you some
You must plant than the 3 AM in a province (wich is not importen)
The same with other industrys
The Sytsem of the nuke is that we use the number in front of the , of the mining industry.
Example 1,838.90 = 1 Nuke Max.
But if you have 18 Nukes Max and the AM is on 7,836.40 you can just build 7 Nukes in the Year
It is possibel to spy, stage a coup or help a Political faction. You Need Points that you can get if your Information Industry is good, don't forget that numbers behind the . are not counted
|
|
Dr. Dr. Dr. Prof. Dark
Guest
|
System
Sept 15, 2018 20:41:42 GMT
via mobile
Post by Dr. Dr. Dr. Prof. Dark on Sept 15, 2018 20:41:42 GMT
---Infantry--- Cost: 10 • Attack Against Tank: 5 Against Inf: 6 Against Planes: 1
• Defence Against Inf and Tanks: 2 Against Planes: 2
---Motorised Inf--- cost: 15 • Attack Against Tanks: 8 Against Inf: 6 Against Planes: 1
• Defence Against Inf and Tanks: 3 Against Planes: 2
---Artillery--- cost: 15 • Attack Against Tanks: 12 Against Inf: 4 Against Planes: 0
• Defence Against Inf and Tanks: 1 Against Planes: 1
---Tanks--- cost: 35 • Attack Against Tanks: 12 Against Inf: 18 Against Planes: 2
• Defence Against Inf and Tanks: 5 Against Planes: 1
---Planes--- cost: 10 • Attack Bomb strenght: 8 Against Planes: 15
• Defence Against Planes: 8
---Bomber--- cost: 50 • Attack Bomb strenght: 18 Against Planes: 2
• Defence Against Planes: 2
---U-Boot--- cost: 10
• Attacks Against Ships: 10 Against Planes: 0 Bombs Strength: 0
• Defence Against Ships: 6 Against Planes: 8
---cruiser--- cost: 100 • Attack Against Ships: 6 Against Planes: 10 Bombs streght: 12
• Defence Against Ships: 4 Against Planes: 8
---Destroyer--- Cost: 10
• Attack Against Ships: 4 Against Planes: 1 Bomb strength: 1
• Defence Against Ships: 3 Against Planes: 2
---Warship--- Cost: 190
• Attack Against Ships: 5 Against Planes: 2 Bomb strength: 20
• Defence Against Ships: 4 Against Planes: 2
|
|
Dr. Dr. Dr. Prof. Dark
Guest
|
System
Sept 15, 2018 20:42:43 GMT
via mobile
Post by Dr. Dr. Dr. Prof. Dark on Sept 15, 2018 20:42:43 GMT
More Spending = higher chance of success
---Stage Coup---
Select a Province/Vassal with high revolution tension or a province with a radical party that you can help to rise to power
Need: 50% revolution rate (higher % = higher chance of success)
Warning: can go wrong
---Spy---
You want to have the same Army point like your enemy but your scientifical advancement is shit? How about spying?
Warning: can go wrong
---Inside Spy---
One of your Provinces/Vassal act wierd or aggressive? Probably there is something behind... why not spying then?
Effects: lowers revolution on the province/Vassel-state
---Anti-spy---
I think that speak for itself but for the slower peps: That helps against forgein spys
|
|